The game that changed my life

In her early 20s, Jessica Bower spent months playing video games with her boyfriend, and one day he said, “I think you should get into the games business.”

She was hooked.

After working in technology for four years, Bower got her first job at a company making computer games.

Her job was to create and publish her own games, then help develop them.

Now, Bowers is one of the founders of Games for Health, a nonprofit that aims to develop and promote health-related video games.

Nowadays, Bowsers is often called the Game-Maker woman of the Midwest.

Bower says the success of her games has inspired others to follow her lead.

“There is a lot of really strong female game developers who are starting to make games for women and women of color, and we have a lot to be proud of, and I think that we can really use that,” she says.

“It’s really about making sure that there’s a place for all of us in making the games that are making progress in improving the lives of people of color.”

Bower has been a game designer for nearly 20 years, and she has worked with some of the most successful video games, including the Uncharted series and Halo.

She’s known for creating the iconic video game character, Ellie, from the popular game, Journey.

Now a self-proclaimed game nerd, Bowrs video game career is in the process of changing.

She and her husband, Dave, recently bought a home in the small town of Greenfield, Michigan, and are planning to start a small game studio there.

She says she’s been inspired by how many women are making games now.

“I just feel like I can be my own person and have my own little game studio.

I can do it for myself, and it will be for my family,” she tells The Washington Post.

Bowers’ games have been a part of her life since she was a child.

She spent many hours playing with her brother, then her mother.

Now she’s an adult and has an even deeper appreciation for video games and the people who make them.

Bowser says she loves making games for people who don’t necessarily have the same skill set as her.

“We are all so different in so many ways,” she said.

“My husband and I have different skill sets.

But I just really think we’re so lucky to have a great team and a great environment to work from.”

Bowers says she hopes her work will help others make games they want to make, and encourage others to create.

“If we’re doing a good job at it, I think it will change the world.”

In her own words: GameMaker: The Story of a Woman’s Life Bower was born in the Midwest in 1983 and raised in the Chicago suburb of Englewood.

Her family moved to Michigan, where she was an early elementary schooler.

She went on to attend Northwestern University, where her passion for video game development led to a scholarship.

When she was 18, she met her husband and their two children.

She was the youngest of five children.

Bowing is a software developer who has worked at the company since 1996.

She currently works for the company, and also works for other companies.

She has a bachelor’s degree in computer science from Northwestern and a master’s degree from the University of Illinois.

She is the author of two books on game development: A Game of Words: My Life in Games and The Story: A Tale of a Girl’s Life.

Bowed started making games when she was 12, and says she started playing as a way to connect with her family.

Boes first games were based on her imagination, and her first game was Journey, a fantasy role-playing game.

She then worked on a game for her own home school called Storyteller, which is a game that was originally made for kids.

“That was the beginning of my game-making career, and that was when I was starting to get into games and really getting into the process,” she told The Washington Press-Gazette.

Bowds first game, The Journey, was published in 1984.

The game took place in the same world as Journey, and Bower credits the game’s story with making her realize she was destined for a career in games.

Bowness says that Journey, which sold more than 3 million copies in its first week of release, has influenced Bower’s life.

“Journey was a catalyst for a lot more people who are trying to figure out what they want their careers to be,” Bownes says.

BOWES’ MOMENTOUS WORKING LIFE Bowers, a mother of two, has a busy schedule in addition to her work as a game developer.

She spends most of her time with her husband working from home and on weekends, and when she’s not at work, she